- Good design is innovative
- Good design makes a product useful
- Good design is aesthetic
- Good design helps us to understand a product
- Good design is unobtrusive
- Good design is honest
- Good design is durable
- Good design is consequent to the last detail
- Good design is concerned with the environment
- Good design is as little design as possible
Are Smart Phones Spreading Faster than Any Technology in Human History? - Michael DeGusta via Technology Review
Michael DeGusta via Technology Review
[…] smart phones, after a relatively fast start, have also outpaced nearly any comparable technology in the leap to mainstream use. It took landline telephones about 45 years to get from 5 percent to 50 percent penetration among U.S. households, and mobile phones took around seven years to reach a similar proportion of consumers. Smart phones have gone from 5 percent to 40 percent in about four years, despite a recession. In the comparison shown, the only technology that moved as quickly to the U.S. mainstream was television between 1950 and 1953.
Almost as fast as TV, which was artificially delayed by WWII.
(Source: underpaidgenius)
It’s unlikely that journalism will morph from digital roadkill to the next big thing in Silicon Valley, but it’s nice to know that a guy at the keyboard can dream.
The Social Operating System: A Reader
For the sake of my pal Valdis Krebs, I am collating a list of posts I’ve made in recent years on the idea of a social operating system. The basic notion:
Stowe Boyd, Rockmelt: Why The Social Browser Won’t Matter
The next generation of operating systems will be social at the core.We won’t be fooling with files and folders. We will be connecting with others, reading streams from our friends, and tossing observations and hopes and insights into the wake we leave behind, spreading out to all that think we matter.
So here’s some links to pieces I’ve written mentioning the idea:
- Apple, Twitter, And The Social OS
- In A Liquid World, Twitter Will Own Everything In The Stream
- Twitter: The Social Kernel For iOS 5
- Learning From The Google+ Experiment: Operating System, Platform, Apps
- Meaning Is The New Search, One More Time
- Facebook Building Sociality Into A Phone OS?
- Doing That Crazy Hand Jive: Gesture And The Future Of User Experience
- (Social) iTunes In The Cloud?
- Social Innovation In User Experience: Tiles, Channels, Streams
- Why Closed Works: Moving Past Steampunk Thinking About The Future Of Computing
- The Future OS: The Web of Flow
Please send along any references to other people writing on the subject.
@jayrosen_nyu: Morning! New at my Tumblr: USA Today has a new boss. He thinks voicelessness is hurting the brand, and it has to end. http://t.co/dxvylbcW
Headphones are the new wall.
There is no winning formula or established convention for measuring long-term innovation bets.
@lrainie: Cooperation via social software, not competition, is where real future growth emerges, says @stoweboyd http://t.co/GeU5exvh
@robhof: Old world, new world: HP lays off 30,000 people, Facebook goes public in $100 billion IPO.
@jowyang: Fantastic presentation by @stoweboyd who has a lens of Sociology, innovation, over tech. #webcomMt http://t.co/238bRniF
May 16, 2012 at 02:53PM via http://bit.ly/LVUPZY
