Our premise is that first-person shooters are fundamentally strategic in nature, rather than purely twitch-based; therefore, we are focussing on the mental side of the game; including timing, positioning and appropriate weapon selection. This is what differentiates a good player from a bad one – not just blindly rushing in and shooting, but making sure you are fully prepared and taking a far more measured approach.
- Matt Seeney, as cited by Keith Stuart, Can first-person shooter skills really be taught?
Like most cognitive skills, training will dramatically improve performance, based on mental plasticity: over time, more neurons are dedicated to tasks we perform frequently. Why not first-person shooter games?