Stowe Boyd

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So You Wanna Be A User Experience Designer

Great post from Whitney Hess on UX ‘guiding principles’, like ‘have empathy’ and ‘present few choices’. I smell a book!

20 Guiding Principles for Experience Design

  1. Stay out of people’s way
    When someone is trying to get something done, they’re on a mission. Don’t interrupt them unnecessarily, don’t set up obstacles for them to overcome, just pave the road for an easy ride. Your designs should have intentional and obvious paths, and should allow people to complete tasks quickly and freely.
  2. Present few choices
    The more choices a person is presented with, the harder it is for them to choose. This is what Barry Schwartz calls The Paradox of Choice. Remove the “nice to haves” and focus instead of the necessary alternatives a person needs to make in order to greatly impact the outcome.
  3. Limit distractions
    It’s a myth that people can multitask. Short of chewing gum while walking, people can’t actually do two things simultaneously; they end up giving less attention to both tasks and the quality of the interaction suffers. An effective design allows people to focus on the task at hand without having their attention diverted to less critical tasks. Design for tasks to be carried out consecutively instead of concurrently in order to keep people in the moment.
  4. Group related objects near each other
    Layout is a key ingredient to creating meaningful and useful experiences. As a person scans a page for information, they form an understanding about what you can do for them and what they can do for themselves using your services. To aid in that learning process, and to motivate interaction, don’t force people to jump back and forth around disparate areas in order to carry out a single task. The design should be thoughtfully organized with related features and content areas appropriately chunked, and…

via whitneyhess.com

Posted by Stowe Boyd
April 30, 2010
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Social anthropologist, clairvoyant, postfuturist.

My work is social tools and their impact on media, business, and society.

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