Stowe Boyd

a postfuturist at large in the present

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Stowe Boyd

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Gamification is bullshit.

I’m not being flip or glib or provocative. I’m speaking philosophically.

More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.

Bullshitters are many things, but they are not stupid. The rhetorical power of the word “gamification” is enormous, and it does precisely what the bullshitters want: it takes games—a mysterious, magical, powerful medium that has captured the attention of millions of people—and it makes them accessible in the context of contemporary business.

Gamification is reassuring. It gives Vice Presidents and Brand Managers comfort: they’re doing everything right, and they can do even better by adding “a games strategy” to their existing products, slathering on “gaminess” like aioli on ciabatta at the consultant’s indulgent sales lunch.

Gamification is easy. It offers simple, repeatable approaches in which benefit, honor, and aesthetics are less important than facility. For the consultants and the startups, that means selling the same bullshit in book, workshop, platform, or API form over and over again, at limited incremental cost. It ticks a box. Social media strategy? Check. Games strategy? Check.

- Ian Bogost, Gamification is Bullshit

I shudder whenever I hear ‘gamification’ and Bogust nails it.

Posted by Stowe Boyd
August 9, 2011
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  7. gbattle said: I have a post I’ve been working on regarding gamification that echoes this exact same sentiment. I can’t stand the term.
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Social anthropologist, clairvoyant, postfuturist.

My work is social tools and their impact on media, business, and society.

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