AIMSpace or Outerspace?

Wow. The hype and antihype is really swirling around the direction that AOL is taking with the project formerly know as AIMSpace, and which now looks likely to be called Head On, as I wrote about yesterday. The “MySpace Killer” meme culminated in a Business 2.0 blurb:

Indeed, word on the street has been that Time Warner’s (Research) AOL would use its AIM instant messenger as a platform to jump on the social networking bandwagon. The B2Day blog reported in March that the project was codenamed “AIMSpace” and was expected to launch in mid-April. AOL exec Tina Sharkey argued that AIM was already the “largest social network in the world.” The rumors got a bit louder this morning as AOL program manager Armughan Javaid confirmed existence of AOL’s MySpace killer, claiming the service “will be open for non-members, and it will be kick-ass!”

Ted Leonsis jumps in:

Working on a product that “kills” another, popular product is just so…1999.

Here’s a better way of looking at it. The AIM Buddy List (which was introduced 10 years ago) was the orignial social network, and it has 43 million AIM and Buddy List users. We’re working on adding functionality to AIM that will really open it up — allowing developers, partners, and users to take part. It’s going to be fun. Rather than thinking of it as a killer of anything, let alone MySpace, it will allow our millions of users to express themselves in new and interesting ways and become a catalyst for new communities to grow and flourish. We’ll have more to say about it soon.

Jason Calacanis chimes in with the nobody is killing anybody spin. Doesn’t anyone remember 1-2-3 killing Multiplan, or Word killing Wordstar? OS/2? Things do get killed off, people. Let’s not get too “sweetness and light” over this.

And Mike at TechDirt argues that AOL is two years too late, and that MySpace can’t be toppled.

The reality is that for most adults, MySpace is a social phenomenon that has not made a direct impact on us. It has been primarily limited to young adults and teens. There is still the opportunity for a social network for the rest of us, and it could well be based on the AIM buddylist. 43 million users is a good start.

I totally believe that the buddylist is the center of the “universe 2.0”, this new world we are in: denizens of a newly enhanced online experience. AOL has a chance to make a run at the untapped market for a significantly improved social networking experience. The LinkedIn generation of so-called professional social networking 1.0 apps are so lame that they are ripe for obliteration by a new approach, and as I have been trumpeting for years, the instant messaging buddylist should be the heart of such an approach. There is an opportunity to kill off some or all of those apps, if not MySpace and Facebook, and AOL has a good story brewing, even if they are reluctant to actually show us anything yet. Or at least me.

I had lunch with some AOL guys yesterday, who said more or less the same thing as Ted. Stay tuned, its going to be cool, we can’t tell you when it’s coming out, but soon, real soon, like in May, maybe. They had me diverted by pointing me to the Triton beta — not the current Triton release, mind you — which I will fiddle with over the weekend on my son’s PC since it’s Windows only. Apparently it incorporates a lot of the Nerdvana IM client features I have been wishing for. For example, your buddies’ presence indicates more than just on/off status. It can indicate new blog posts, they tell me.

Well, I am ready for something new, but if it all turns out to be Windows only, I am going to howl like a stuck pig.

AIMSpace or Outerspace?

Wow. The hype and antihype is really swirling around the direction that AOL is taking with the project formerly know as AIMSpace, and which now looks likely to be called Head On, as I wrote about yesterday. The “MySpace Killer” meme culminated in a Business 2.0 blurb:

Indeed, word on the street has been that Time Warner’s (Research) AOL would use its AIM instant messenger as a platform to jump on the social networking bandwagon. The B2Day blog reported in March that the project was codenamed “AIMSpace” and was expected to launch in mid-April. AOL exec Tina Sharkey argued that AIM was already the “largest social network in the world.” The rumors got a bit louder this morning as AOL program manager Armughan Javaid confirmed existence of AOL’s MySpace killer, claiming the service “will be open for non-members, and it will be kick-ass!”

Ted Leonsis jumps in:

Working on a product that “kills” another, popular product is just so…1999.

Here’s a better way of looking at it. The AIM Buddy List (which was introduced 10 years ago) was the orignial social network, and it has 43 million AIM and Buddy List users. We’re working on adding functionality to AIM that will really open it up — allowing developers, partners, and users to take part. It’s going to be fun. Rather than thinking of it as a killer of anything, let alone MySpace, it will allow our millions of users to express themselves in new and interesting ways and become a catalyst for new communities to grow and flourish. We’ll have more to say about it soon.

Jason Calacanis chimes in with the nobody is killing anybody spin. Doesn’t anyone remember 1-2-3 killing Multiplan, or Word killing Wordstar? OS/2? Things do get killed off, people. Let’s not get too “sweetness and light” over this.

And Mike at TechDirt argues that AOL is two years too late, and that MySpace can’t be toppled.

The reality is that for most adults, MySpace is a social phenomenon that has not made a direct impact on us. It has been primarily limited to young adults and teens. There is still the opportunity for a social network for the rest of us, and it could well be based on the AIM buddylist. 43 million users is a good start.

I totally believe that the buddylist is the center of the “universe 2.0”, this new world we are in: denizens of a newly enhanced online experience. AOL has a chance to make a run at the untapped market for a significantly improved social networking experience. The LinkedIn generation of so-called professional social networking 1.0 apps are so lame that they are ripe for obliteration by a new approach, and as I have been trumpeting for years, the instant messaging buddylist should be the heart of such an approach. There is an opportunity to kill off some or all of those apps, if not MySpace and Facebook, and AOL has a good story brewing, even if they are reluctant to actually show us anything yet. Or at least me.

I had lunch with some AOL guys yesterday, who said more or less the same thing as Ted. Stay tuned, its going to be cool, we can’t tell you when it’s coming out, but soon, real soon, like in May, maybe. They had me diverted by pointing me to the Triton beta — not the current Triton release, mind you — which I will fiddle with over the weekend on my son’s PC since it’s Windows only. Apparently it incorporates a lot of the Nerdvana IM client features I have been wishing for. For example, your buddies’ presence indicates more than just on/off status. It can indicate new blog posts, they tell me.

Well, I am ready for something new, but if it all turns out to be Windows only, I am going to howl like a stuck pig.

Is it Head On or AIMSpace?

There have been a number of recent posts about AOL’s plans to launch a new social networking app, like Jason Calacanis’ recent piece where he simply — and enigmatically — reprints a Dave Winer one-liner — “I just heard a rumor that AOL is going to challenge MySpace, “head on,” to be announced in approximately two weeks.” — and then comments, “I know nothing. :-)”.

AIMspace is the internal project name, and it’s not clear if Winer is suggesting that the name of the product will be “Head On”.

But I know from discussions with folks like Tina Sharkey that AOL is planning to roll out a lot of stuff over the next few months, and that the buddylist is very much the center of their social universe. No surprise, considering what an asset AIM is.

I am having lunch with some AOL folks today, so maybe they will tell me something substantive, although I bet they won’t let me publish a word.

The Big Giant Head doesn’t know anything

Ajit at Open Gardens makes what seems like a small observation (see Open Gardens: A web 2.0 FAQ), that the principle that should take precedence in Tim O’Reilly’s list of Web 2.0 features is the second: harnessing collective intelligence.

This has led to a number of folks agreeing, along with Tim himself, that all the other stuff is just machinery to support people interacting, and the emergent value that springs from that.

I have to make the point that I have been howling for years about this, that people are the center of the universe. I reprint a post from July 2005, that makes a similar case:

[from Starting From Scratch: Social Design Is Hard]

I am smack in the middle of an experience I have thought about a lot over the past few years. I am getting the opportunity to work with an impassioned group of entrepreneurs who are trying to design a new social application — details omitted to protect my liabilities under NDA — and unlike my usual technology consulting, this is really, really early stage.

We have been talking about various well-known solutions that incorporate social elements — like friends, groups, collaborative filtering, tagging, and so on — and stargazing about what the hypothetical users will want and care about (we even flew in a few to get their insights and thoughts). And what I have realized, after the first day, is how hard this is. I mean, I have designed lots of software in the past, and used a lot of different approaches to doing it, but this is somehow more complex: exactly because it is all about the social aspect.

I feel that we don’t know enough about social tools to have the necessary design patterns defined to construct the social architecture that will surround all future successful social applications. Based on the events of the past day, I am offering a few — perhaps obvious and overgeneralized — observations:

  • People Are The Living, Breathing, Beating Heart Of The Universe — Those folks that I know and form my social reality are the center of my universe. Therefore, activities involving interacting with them, learning about them, and perceiving the world through their eyes should be the centerpoint of social applications. I am strongly biased toward the instant messaging buddy list metaphor as a central motif around which social interaction can swirl, but it’s not essential, I guess. The motif of an address book can serve, I suppose, or the network models that underlie social networking apps, but seems to me less helpful than buddy list aggregation into groups. (See Nerdvana posts, for more on this.)
  • Artifacts Bind Us Together and Define Us — People create and leave a trail of their social activities, like creating blog posts, comments, tags, links, ratings, posting pictures, even the path that they have taken through a series of pages on a service. These artifacts are actually a more interesting way to characterize people than simply written stuff in a profile. More importantly, some of these artifacts — links to people and posts, ratings, testimonials, and so on — represent the social glue that links us, and is a reflection of emergent value in social networks. When dozens of people link to a book review I post in a hypothetical service, and rate it highly, they are — in essence — suggesting that my post matters, that it should be read, that others would find it helpful, and, by extension, that I, as the author, have made a contribution that is valued. This accretion of meaning through the tens of thousands of individual activities within a social application is larger than the ‘content’ generated: the whole is truly greater than the sum of the parts.
  • Social Interaction Is Bottom Up, And So Is Everything Else — Features like tags, user defined groups, arbitrary user-defined relationships, and user defined categories make sense and work because social context is very personal and local, not universal and general. All fans of what I think of as downtempo music will not use that term, and even if they did, they may still not agree with my characterization of a specific album as downtempo. But when you surrender to the bottom-up nature of social applications, that ceases to matter. Over the long haul, those that care about downtempo-ish music will converge toward a more-or-less consistent use of the term, at least consistent enough for the term to be useful in an approximate sense. Which is really all we can hope for in a subjective universe, anyway.
  • Social Stuff Absorbs and Trumps Domain Stuff — Imagine a social application dedicated to the love of wine (I’d join!). There is a natural information schema in the world of wine, based on things like country of origin, regions, vintners, vintage, kinds of grapes, and so on. That information structures an intuitive schema that we all adopt regarding wine. The same holds in other areas, like music, books, blogs, and nearly anything that people can obsess about. But you shouldn’t imagine that this domain schema should the primary axis for people’s interaction. That just leads to a giant catalog experience, which basically sucks. The primary axis of user interaction in social applications is human interaction — people communicating, or individual looking at what others say about their obsessions, or finding new potential friends based on shared obsessions, or finding new wines, books, or music based on the recommendations of friends. The natural schemas of the world should be leveraged in the social sphere, but should be subsumed by it. People will want to live in a coffeeshop, talking to people about books, not in the stacks at the library or the warehouse at Amazon.

Tolstoy wrote in Anna Karenina, “All happy families resemble one another, each unhappy family is unhappy in its own way.” I bet that all successful social applications will be based around the same, shared social architectural patterns, while ten thousand failed solutions will fall by the wayside by adopting some “innovative” take on social architecture that will, in the final analysis, miss the point. Like a social bookstore that forces us to stare, endlessly, at the stacks, and makes it hard to find out what your friends are reading, or to connect with other people that quote Tolstoy in their blogs. Even established realms like Amazon will have to rework their architecture to match the social architecture latent in our wiring, or they will get pushed aside by an upstart that cracks the social code.

Which is just a long-winded way to say that getting the social interactions between people right is more important than everything else, and is the characteristic of what is going on in Web 2.0 that dominates all the others.

Because of my bias toward to the instant messaging motif for online interation, I favor the expression the buddylist is the center of the universe 2.0, which metaphorically carries the same message.